AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Saudi Arabia, Q2 2022
In Q2 2022, the top 5 roguelike games on Android in Saudi Arabia showed varying performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
In Q2 2022, the top 5 roguelike games on the Android platform in Saudi Arabia exhibited diverse performance metrics across weekly downloads, revenue, and active users. Here is a detailed look at the trends for each game based on data from Sensor Tower.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw fluctuations in its weekly revenue, peaking at around $4.1K in early May, but dropping to $902 in mid-May. Weekly downloads surged to 2.8K in the week of May 2, with a notable spike in active users reaching 11.0K during the same period.
AFK Arena, published by LilithGames, experienced a revenue peak of approximately $4.3K in late April. Downloads remained relatively stable, fluctuating between 105 and 270 weekly. Active users peaked at around 3.8K in mid-April but declined gradually to 2.8K by the end of June.
RAID: Shadow Legends, from Plarium Global Ltd, had its highest weekly revenue of about $3.6K in late April. Downloads were highest in early April at nearly 2.0K and saw a consistent decline thereafter. Active users peaked at 6.2K in early April and maintained a steady presence around 4.8K to 6.2K throughout the quarter.
Diablo Immortal by Blizzard Entertainment, Inc. was released at the end of May 2022 and quickly made a significant impact. It saw its highest revenue of approximately $6.2K in the first week of June. Downloads were substantial initially, with 8.1K in the launch week, but quickly dropped to 413 by the end of June. Active users also saw a decline from 7.8K in early June to 2.0K by the end of the month.
Idle Heroes from DHGAMES showed a peak revenue of around $3.5K in mid-April. Downloads were relatively low, peaking at 274 in early April. Active users fluctuated slightly, peaking at 2.2K in early April and maintaining around 1.6K to 2.2K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.